Off the Beaten Path: 3 Little Games

Between conventions, retreats, hang outs, meetup, and monthly events, one of my favourite things to do with my friends is try out weird little games. It's how I end up playing things like Lost in the Rain or Slayers or Before the Storm. At every turn, whenever I hear someone mention the words "it's this weird little game" I'm instantly listening and usually buying just moments later. I love one shots and I love intense experiences. So far, I've found the best way to get that in the short term is these tiny little games. What makes a great little game? The same things that inspire any good game: it hits the notes it promises and hits them hard plus it's easy to play and grok. When I'm playing these games, I'm looking for how many hiccups there are on the way, how good it is at pulling emotional feedback, and how much work it is for me as a gm or a player. To me, little games should be pretty fast to pick up and play. There shouldn't be a tonne...